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вторник, 24 ноября 2009 г.

NewTek Lightwave 9.6 [Intel/K]

NewTek Lightwave 9.6

Легкая в применении трехмерная анимационная система, обладающая невероятной мощью. LightWave 3D обеспечивает все: от парящих логотипов до высококачественной анимации для кино и телевидения. Интуитивный интерфейс, мощный моделлер, превосходное управление анимацией, высочайшее качество рендеринга – все это делает LightWave 3D лучшим выбором для профессионалов, занимающихся 3D графикой. Пакет LightWave 3D дал имя и известность таким популярным компьютерным играм, как SeaQuest DSV, Legend of Kyrandia, Babylon 5, Unsolved Mysteries, Hercules и Star Trek: The Next Generation.
Совершенные возможности LightWave 3D в области анимации станут проводником всех ваших планов в создании профессиональной вещательной графики, спецэффектов и фотореалистичной анимации. LightWave объединяет более тысячи анимационных инструментов, облегчающих и сокращающих повседневную работу художника. LightWave 3D обеспечивает легкость в использовании и высокую продуктивность. Удобная интуитивная рабочая среда LightWave 3D дает возможность создания непосредственной связи между выдумкой и реальным воплощением. LightWave 3D – идеальный инструмент для создания 3D графики при использовании в сети. Пакет обеспечивает возможность создавать VRML файлы.

Основные особенности:

  • FiberFX: Complete hair and fur solution for all platforms.
  • Collada, FBX and OBJ I/O support: Improved compatibility with other applications.
  • Enhanced IK and Animation Systems: Provides improved character animation controls.

Rendering:

  • IES Lighting: Accurately duplicate physical lights from manufacturers' datasheets.
  • Radiosity Cache: Unique animated and static caching with size multipliers.
  • Photoreal Motion Blur: Artifact-free live action blur as if photographed with film
  • New anti-aliasing methods: Greater control for balancing quality with render speed.
  • New global illumination and radiosity: Easily create photorealistic scenes, sharacters and products while simulating the effect of real-world lighting in photography.
  • Progressive previews for global illumination: Provide immediate feedback
  • Implementation of state-of-the-art BSP/KD Tree Algorithm: Provides much faster and more efficient raytracing; bigger scenes render a lot faster.
  • Improved multi-threading with dynamic segmentation: Insures maximum use of available CPUs, optimizing render times.

Adaptive Pixel Subdivision:

  • Speed increases many times over previous versions of LightWave: More efficient render times for today’s increasingly ambitious high polygon-count scenes for production.
  • Adaptive subdivision of a mesh based upon distance from the camera and visibility: Allows for effective use of system resources for workflow viewing versus rendering.
  • APS Choice: Per Object, Per Polygon and Per Pixel: Provides the widest range of flexibility.

Advanced Camera Tools:

  • RealLens Camera: Physically correct cameras allow recreation of any real-world camera lens for matching footage rendered in LightWave to real-world photography. (a must for compositing CGI and real footage together)
  • New rendering technology produces scenes using arbitrary camera lenses and warps: Create fantastic effects such as: camera plane deformations, arbitrary projections, UV map generation, true orthographic rendering, space warp simulations, lens distortion duplicating real-world lenses or “imaginary” lenses and one-camera 360° panorama rendering.

Node Editor:

  • New subsurface scattering materials and shaders: Accurately simulates lighting and shading for materials such as marble, milk, etc., as well as a specific and easy to use material for skin shading.
  • Material Nodes: Conductor, Dielectric, Delta and more: Allow for the creation of physically accurate surfaces such as glass, liquid and metals quicker and easier than ever before.
  • New Make Material and Standard Nodes: Allow for conbination of shading models and other node maps to create your own distinct material.
  • Blinn, Oren-Nayar, Ambient Occlusion and other shading models: Provide unlimited shading possibilites.
  • Shaders for sub-surface scattering & anisotropic specular & reflection shaders: Allow for easy-to-use chromatic dispersion in surfaces, and offer spectacular visual impact.
  • Support for normal maps from ZBrush® 2 and Mudbox™: Adds incredible detail to low-poly models via displacement.
  • Workflow flexibility: Nodes can be used freely with layers and even shader plug-ins.
  • Full support of native controls and envelopes: Best of both worlds when texturing materials – quick and easy traditional layers and powerful and flexible nodes.
  • Full SDK support: Allows third-parties to create nodes (including shading models) and for third-party renderers to interface with and query nodal shaders. A vast selection of third-party nodes and cameras is already available.

Моделирование:

  • Improved editing performance: Create and edit your models and meshes faster than ever before.
  • New screen drawing system in OpenGL: See the results of your changes faster than ever before.
  • Catmull-Clark subdivision surfaces: Expand and simplify the modling workflow by widening subdivision capabilities to include edges, edge weighting and n-gons.

Прочие:

  • Native 64-bit support: Ability to access more RAM allows for creation of more complex and realistic scenes, as well as production at higher resolutions for film, high-definition television and print.
  • Multiplatform: Provides complete operating system flexibility from work to home: Windows 32-bit, 64-bit, Mac Universal Binary.
  • Dual & Multicore support: Allow you to tap into the full power of the latest advancements in hardware technology.
  • Unlimited Free Render Nodes: Make photorealistic rendering affordable across a large network.
  • Free technical support: Saves time and money.

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